Sunday, June 24, 2012

Good morning!

I was up until 2, then up again at 6, but I think I'm getting better at this whole UV unwrapping thing.  It didn't take me 6 hours just to unwrap the shirt, so I'll call that progress.

The hair, boots and belt are all just messing around with throwing a really basic paper texture on an object.  But I really like the shirt, where I took my time and shaded it and drew on some creases.

The belt and shoes look totally crappy, but I'm not going to rework them until later in the process.  It'll do for now.  Refining is for when you have a product to refine.

I have a prototype in unity.  Looks so good right?  I'm also going through the BurgZerg Hack and Slash tutorials to go through that process of making and refining a game (plus I'm totally cobbling parts of this in shamelessly.) and that one has floating man-lanterns because I was too lazy to hunt through the internet to find a free lamp mesh to steal to make timed lighting.

And I made a skybox that looks like paper.  I need to smooth out the edges, but hey, that's my rule.  Get everything working before you start refining.


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