I'm not even going to bother posting a picture, because it is exactly the same, but scroll down to that post where I was like "Oh hey, I made an ugly prototype in Unity". But except this time, I made the ugly prototype in unity that MAKES ITSELF when you click a button, then you can click a different button to change the grid to orange. This seems less exciting, except it means that I figured out how to affect every square on that stupid grid individually (I know they look like stripes, but they're actually a grid of very thin 1x1 cubes) through scripting. Which means I'm only one step away from being able to say "put a bear on this square and an archer on this square" but that's actually like a thousand steps because I need to model an archer and a bear. But I'm like one step away from "put a cube on this square and a capsule on this square" and two steps away from "and as soon as it starts, all cubes move forward and attack anything they hit, and all capsules spawn smaller capsules that travel forward quickly in a straight line until they hit the cube". Well, you know...
I'm posting more pictures of blender progress because it is way more obvious than Unity progress. I have a walk cycle done. Like all other things I "finish" it is a super crappy walk cycle, but it is way more useful to have a crappy model with crappy textures and a crappy walk cycle than a really pretty eyeball.
No comments:
Post a Comment