... Tonight we do battle.
Animation is SO CREEPY.
But I have actually been doing a lot of thinking about my actual game while I arduously paint over crap in weight painting mode, and I realized I've never actually said what it is.
The basic idea is that the game is going to be a lane-style tower defense game in 3D, combined with a Civ-style kingdom building game in a partially procedural generated world. You're on a map that's a grid. You can attack any of the squares on any side, and they can attack you, and battle is done in Plants-vs-Zombies style lane defense puzzles. And you build your troops and fortifications with resources your kingdom gathers, and those troops and fortifications hang around after battle. So you have to lay out your stuff in a way that you're defended from attackers, but you're not using all your precious farm and lumbermill space to build walls and catapults. An easy-to-pick-up, difficult-to-master resource management, real time strategy game with rogue-light sensibilities, all wrapped up in Farmville paper. Well, construction paper.
Part of me thinks that this will be the best game ever that will revolutionize casual games forever, and part of me thinks that I will make this game only to find I'm the only one who could even vaguely enjoy something like this. Most likely, I'll just run out of steam when I no longer feel like I want to do what amounts to two 40 hour jobs a week, and I'll give away/sell all the assets on the internet. But for now I'm enjoying myself, shut up.
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