Showing posts with label Burgzerg Tutorials. Show all posts
Showing posts with label Burgzerg Tutorials. Show all posts

Sunday, July 8, 2012

Very important update.

You know, I think I'm just going to leave this here, and instead of explaining what I've been up to for the past few days, just let you wonder what on earth it is trying to indicate about my progress on this game.



Friday, June 29, 2012

Your Gender can be Wicker or Leather

Is my prototype character customization screen super progressive or did I just not get around to making all the necessary assets yet?

THE WORLD WILL NEVER KNOW.

Sunday, June 24, 2012

I have way too much to do to ever sleep.

Well, I'm about to turn in for the night.  Progress for the day:




Some pretty sweet-looking leggings, some awful-looking metal that doesn't look at all like aluminum foil, and a tutorial changing room that lets you swap out weapons and character meshes.



Complete with man lanterns!

Good morning!

I was up until 2, then up again at 6, but I think I'm getting better at this whole UV unwrapping thing.  It didn't take me 6 hours just to unwrap the shirt, so I'll call that progress.

The hair, boots and belt are all just messing around with throwing a really basic paper texture on an object.  But I really like the shirt, where I took my time and shaded it and drew on some creases.

The belt and shoes look totally crappy, but I'm not going to rework them until later in the process.  It'll do for now.  Refining is for when you have a product to refine.

I have a prototype in unity.  Looks so good right?  I'm also going through the BurgZerg Hack and Slash tutorials to go through that process of making and refining a game (plus I'm totally cobbling parts of this in shamelessly.) and that one has floating man-lanterns because I was too lazy to hunt through the internet to find a free lamp mesh to steal to make timed lighting.

And I made a skybox that looks like paper.  I need to smooth out the edges, but hey, that's my rule.  Get everything working before you start refining.