Monday, August 6, 2012

Ooh! I figured out how to make my game look like crap!

Until I work on the shaders, every new thing I add will probably make my game look shittier.  But whatevs.  Over the course of the weekend, I managed to make a whole bunch of changes that manifested themselves in this amazingly beautiful train-wreck of progress:



Yes, those are untextured archers shooting spheres with trail-renderers slapped on them for good measure, untextured trees that I just said "make them green", that skybox texture with the paste on clouds, and a bunch of low-poly plants that, you can't tell from here, I actually made out of origami, photographed, and slapped onto a model.  They will be so super cool.  You know, when they stop being shitty.


See?  You can see the potential here, right?  I swear this will look way better when it has a quality looking texture on it and not GREEN.  UNITY DEFAULT SHADERS MAKE ME GREEN NOW.


And this is the untextured-but-otherwise-finished animated book.  Depending on how much processing power it takes to make this sucker go, I might want to use this for pretty much all of the menus ever.  And maybe just make some interactive books on the iPad for mad cash (zero cash).

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