Monday, July 30, 2012

A bit of functionality, a lot of fluff.

I feel like I'm in a mode where I really want to develop more of the basic game mechanics so that I can get to having something really playable, but I also feel like a lot of the game mechanics won't be exactly that exciting without a bunch of different units.  For example, I just made it so that you can select which units you want to summon, and you can only buy them if you have enough money for them.

But as suspected, when your only units are "tower" and "knight", it's really not particularly exciting.  So I started working on some graphics for more dudes.

I fixed the archer animation.  Now he has a normal idle stance and a combat idle stance, so he doesn't go back to standing straight every time he fires an arrow.


Yes I need to fix the weighting on this mesh it is terrible.  But I also got a lot of work done on the story mode GUI.  And by that I mean "modeling a big ol' book."


Now that I see it laid out like that, I feel way more productive.

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