Wednesday, August 15, 2012

Super secret mystery:

What do the following names have in common:


Jim Potatogazer
Dr. Sam Chickenson
Quincy Soupburger
Aberdeen Cabbagemonger
Gertrude Pierogismith
Brian Bananaburger
Good Ol Liz Porkwich

...

...

...


They all can be made with my new random name generator!  And saved and loaded into xml files.

Hopefully by the end of the weekend, I'll have my random generator generator all done, which will be super cool.  It's a Unity Editor addon that lets you build the parameters for a random generator, and then enter a whole bunch of data at once for it to easily parse into its component parts.  Then you can just call the random generator script from anywhere!  It's gonna be pretty sweet.

Monday, August 6, 2012

Ooh! I figured out how to make my game look like crap!

Until I work on the shaders, every new thing I add will probably make my game look shittier.  But whatevs.  Over the course of the weekend, I managed to make a whole bunch of changes that manifested themselves in this amazingly beautiful train-wreck of progress:



Yes, those are untextured archers shooting spheres with trail-renderers slapped on them for good measure, untextured trees that I just said "make them green", that skybox texture with the paste on clouds, and a bunch of low-poly plants that, you can't tell from here, I actually made out of origami, photographed, and slapped onto a model.  They will be so super cool.  You know, when they stop being shitty.


See?  You can see the potential here, right?  I swear this will look way better when it has a quality looking texture on it and not GREEN.  UNITY DEFAULT SHADERS MAKE ME GREEN NOW.


And this is the untextured-but-otherwise-finished animated book.  Depending on how much processing power it takes to make this sucker go, I might want to use this for pretty much all of the menus ever.  And maybe just make some interactive books on the iPad for mad cash (zero cash).