Sunday, July 1, 2012

GRASS!

One of the best things about doing an entire game by yourself is that you can switch between different tasks when one gets frustrating.  All of yesterday's behind-the-scenes work was getting grating, so I started playing around with borders.

I think I want territories next to you but that you aren't actively currently interacting with to really obviously look like what kind of area they are, but not actually render every thing that exists there.  Both for hiding the Goblins' secret battle plans from the player, and saving processing power.  So I think I'm going to have a 3-deep cutout border that pops up from the edges every time you switch from map view to kingdom view.

I know that probably means nothing to anyone but me, but trust me it will be super-adorable when the textures/meshes don't look like shit.  I extruded a zig-zaggy line and called it a grassland.


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